She quotes Jin, cups his cheek, and when he removes her hand, she strolls ahead, swaying her arms, reminiscing about the day he saved her life. I loved Lora from what I saw of her in the base game, and she balances a soft seriousness with playfulness as she talks with Jin about their unusual fighting style – where the two swap between who wields Jin’s katana. Most importantly, she cares about people more than anything else. She’s strong, kind, compassionate, and optimistic. Lora is one of the best protagonists in any RPG. The true magic of this DLC is the emotional, human weight it serves up for those events of the past which help to elevate the main game. You've also heard about many of the characters you'll get to control throughout the main story - Lora, Addam, and Hugo (not referred to by name in Xenoblade Chronicles 2’s main story). The events of Torna are what sets the stage for Xenoblade Chronicles 2 - the sealing away of the Aegis, the destruction of the Tornan Titan, and the danger and power of Malos - so it's not filling any necessary gaps. With Torna - The Golden Country, you already know what’s going to happen, at least if you’ve played the main game. It’s a bite-sized slice of a delicious cake, a toe-dip in the ocean of Xenoblade, and a fantastic encapsulation of what a Xenoblade game is. Add in a new Titan in Torna itself, and plenty of familiar faces, and you have a “game” packed full of lore for series fans. Not a moment of the story is wasted, and Xenoblade Chronicles 2’s Blade-based battle system is simplified but also tweaked so it still has its own identity. At the bare minimum, it’s 15 hours long, though if you get sucked into the world - and it’s a Xenoblade game, so you will - you’ll likely spend about 25 hours there. In the same vein as The Witcher 3’s Blood and Wine and Hearts of Stone, it actually feels a little bit unfair to call it DLC.
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